For people daring to leave the sectors, the Os are a taste of the wild frontier. Since Serenhold sits on one of the few known stable warp routes between the Morana Gulf and the nearby civilized Perios sector, the Os are a big draw for independent traders, smugglers and seekers after rarities and curios. The Os fulfill a diverse variety of functions, from luxurious residences and hotels for wealthy nobles and businesspeople, to seedy gambling dens, pit-fighting arenas and huge retail storehouses brimming with equipment for explorers and colonists.
Thousands of independently operated orbital habitats fill the skies around the nascent forge world, each paying a hefty license directly into 01’s coffers. While Serenhold itself is forbidden to all but the most well-connected outsiders, the void around the planet is a more welcoming environment, as long as they have something of value they are willing to part with. Damage due to negligence will not be reimbursed.” Serenhold Orbital Control announcement Landing vouchers are available for every decaton of debris recovered. “Debris warning is in effect for orbital layers A through F due to the recent bombing of Autostat Eighteen. This novelty also attracts a number of nonconformist sects who would be rejected by the mainstream of the Cult Mechanicus, but are more than willing to swear allegiance to 01’s cause in exchange for protection. Though it does not yet boast the manufacturing base or sheer power of cities on more established forge worlds, Forge 01 benefits from being a relatively new settlement.Ĭonstructed in the decades following the end of the quarantine of the Gulf, Forge 01 benefits from the foresight and planning of the wrights who constructed it and operates with a level of efficiency that the tech-priests of established forge worlds can only dream of. A glorious tangle of refineries, forges, manufactoria and data-crypts which stands as a living testament to the might of the Machine Cult and the their triumph over the hostile Gulf. “+WE WILL NOT BE DENIED+ WE WILL NOT BE DELAYED+ WE ARE THE OMNISSIAH’S GLORY+” 01 delivers a proclamationįorge 01 is the principal settlement and manufacturing installation on Serenhold. Elsewhere in the system is the planetoid Vode, a rich mining outpost which feeds Serenhold’s ravenous forges and doubles as a penal colony to which 01’s enemies may be exiled. As such, most other Imperial institutions maintain a significant orbital presence, or locate their infrastructure on Serenhold’s nameless icy moon. The polluted soil of Serenhold itself has been declared holy territory of the machine cult, and 01 forbids most non-mechanicus personnel from setting foot there (though many suspect this has more to do with the fabricator general’s paranoia than with religious doctrine). The arch-magos has been shrewd in courting other powerful Imperial institutions, and most major political powers with interests in the reconquest of the Gulf have a presence in the system, including the Imperial Navy, the Order Dialogous and the Adeptus Astra Telepathica.
For all its recent history, Serenhold has been ruled by the enigmatic Fabricator General Zero-One (stylised 01). Aspiring to the status of Forge World, the ruling power of Serenhold would see their dominion rise as the premier political power in the Gulf, by any means necessary. Though technically still classified as an Adeptus Mechanicus colony world, Serenhold is the most powerful Imperial-aligned world in the frontier space of the Morana Gulf. “It’s the brightest light of civilisation you’re likely to find in the Gulf, but that doesn’t mean you’ll enjoy it there.” Navigator Tertius Ernadine Ruhk